Thursday, April 30, 2009

Erotic Chat as an Exemplar of Sense Extension in Virtual Worlds

The secret of TV's tactile power is that the video image is one of low intensity or definition and thus, unlike either photograph or film, offers no detailed information about specific objects but instead involves the active participation of the viewer. Marshall McLuhan
The experience of being an embodied avatar in a virtual world is facilitated by biological and psychological processes that transform a stream of sense impressions into the visceral sense of being there. The sense of presence one experiences within a virtual world is more a product of the mind than of software.

The external representation of Second Life depicted on a computer screen is a series of far-from-photorealistic images animated at sub-optimal frame rates. The internal virtual world within an active participant's mind is a deeply experienced reality including pseudonymous relationships that seem as authentic as those in the physical world.

A strong sense of immersive presence within a virtual world is because of, as much as in spite of, limitations of sensory information. The vacuum is filled by the engagement of the subconscious mind through active imagination. What is missing externally, is created internally. This integration of the actual and the imagined is often facilitated by text chat, which can help create a shared inner environment that extends and enriches the shared digital environment.

Erotic text chat is an exemplar of sense extension within virtual worlds. It can evoke sights, sounds, smells, tastes, sensations and actions that are otherwise difficult or impossible to create visually within the digital world. Intentional activation of the imagination can induce powerfully realistic experiences because the brain does not qualitatively distinguish between physically produced and intensely imagined sensory experience. For instance, studies have shown that the brain is activated by imagined smells and tastes in the very same way it responds to actual sense impressions.

Erotic chat shifts the balance of immersion from an external focus on computer images to an inward focus on the imagined experience. While the experience adds energy and substance to one's internal mental model, it also projects the localization of presence outward to the external virtual reality. It reifies the psychological experience as an external and independent entity.

In short, when two people get together, there are three worlds in the room: One is displayed on our screens; and one is within each of our minds. The use of text chat can extend the sensory range of our experience within a virtual world and harmonize our internal representations.

Whew!

Monday, April 27, 2009

New HQ Version of Primates in Virtual Worlds Video Trailer

I decided to spend $5 and try the Animoto "Near DVD Quality" rendering service for the Primates in Virtual Worlds comic trailer. I'm very happy with the result. Let me know what you think.

UPDATED: Added HQ Versions of Night vs Human and League of Virtual Vixens.






Thursday, April 23, 2009

Harnessing Former Camping Bots as Sexual Surrogates

It took Linden Lab more than a year to take the advice offered in my "Camping in Second Life" video and decide to ban camping bots from Second Life. Maybe next they'll take up my idea to support the practice of combining bots and existing AI software to create sexual surrogates. This will give the tens of thousands of soon-to-be-unemployed bots something to do, and enhance the newly created adult-only continent with some fresh digital blood.

You can chat on the web with my Bot Majic here.

Monday, April 20, 2009

Avatar Without A Home

High Above It All

After months of only project-related jaunts into Second Life, I spent a half dozen hours there on Saturday just for fun. I did some sightseeing, shopped a bit and hung out with an old friend. As we were flying through the clouds in her elaborate airship, I suddenly realized that my sense of the virtual world as a "reality" had somehow slipped away since I sold my Extropia home in January. I guess the part of my mind responsible for maintaining the mental model of Second Life had shifted resources to more current concerns.

I find that I am constantly shifting resources to make things fit into the budgetary constraints of my time and attention. There are two contradictory challenges that make it hard for me to find balance between doing, experiencing and simply being:
  • an impossible longing to cram the infinite digital universe into the finite boundaries of my time and attention; and
  • an insatiable muse who pushes me to be creating something every waking minute.
My habitual tendency is to deal with these agonizingly visceral demands by binge and purge. I immerse myself in an area of interest until I'm about drowned and then cut myself off completely. Then I move on to the next. Wash. Rinse. Repeat. It's hard sometimes to figure out the line between inspiration and obsession; creativity and compulsion.

I've also recently noticed that continuous connection to social networks has made me feel as if I need to constantly create myself within that universe. In some unhealthy way, my sense of identity has moved from a center of introspective awareness and dissipated into the Net.

So I'm feeling like an Avatar without a home.

This too will pass. Thanks for listening.

Thursday, April 2, 2009

Real Life Avatars and the Application of Gaming Lessons to the Physical World

Jane McGonigal is my new hero! She's working in the area of virtual yoga to take lessons-learned about happiness from the gaming domain and apply them to physical life. Her brilliant Top Secret Dance-Off project, for instance, allows people to experience their physical body as an avatar and enjoy the kind of of liberating self-expression that many only know in virtual form.

I can't wait to see what she comes up with next, including a forthcoming book. For now, here's a recent presentation, plus the video I stumbled across that introduced me to her work.