I've been flirting for a while with an idea that I think can meet those aims by extending the foundational vision of Second Life as a user-created world. Here's the basic vision: Second Life developers and entrepreneurs are given tools and support to create and market stand-alone applications using the Second Life platform.
Applications such as:
- Games
- Themed 3D Chat Environments
- Virtual Meeting Space
- Art Exhibitions
- Live Entertainment Spaces
- Neighborhoods
- Adult-themed applications
To make this work, Linden Lab would need to do a few things:
- Release a stable and truly user-friendly web-client solution
- Enter into an agreement with Facebook to integrate authentication and payment
- Provide enhanced tools that allow developers to provide a custom selection of initial avatar choices and pre-populate inventories of new users with the required items.
- Provide some sort of on-demand scaling capability
I realize that there is a significant amount of work needed to develop these enhancements. But it's likely that at least some of them are already on the roadmap to support expansion under the current paradigm. The beauty of this approach for Linden Lab is that once the infrastructure is in place, they will benefit from an ongoing stream of virtual attractions with little incremental expense beyond their current cost-structure. The developers will invest in the application development and marketing, Linden Lab will invest in the platform.
This concept would not only benefit Linden Lab, but also give existing entrepreneurs, scripters, builders and other creatives a way to break out of the stagnant inworld population base. Just by extending to Facebook users, they would have access to a rapidly growing $1 billion market. With a rich platform like Second Life and its existing base of experienced developers, there's no reason that scores of Farmville-level successes could not be created over time. This concept also would play in the market being carved out by game aggregators like Steam.
Finally, this expansion of the platform should have no negative impact on current Second Life residents who aren't interest in participating. The new applications would be built on private islands. And the improvements in infrastructure and scaleability would ultimately benefit everyone.
That's my two cents. It will be interesting to see what direction the new CEO takes this year.
This post is a follow-up to last month's Browser-Based Strategy is Essential for Virtual World Growth.
That's my two cents. It will be interesting to see what direction the new CEO takes this year.