Showing posts with label IP. Show all posts
Showing posts with label IP. Show all posts

Thursday, March 31, 2011

Thank You Pirates! The Real Lesson in Virtual World Content Theft

There's been a renewed outcry in the Second Life creative community about unauthorized duplication of virtual goods. Although I understand the frustration, vigilant enforcement of IP rights is at best a stop-gap measure that will neither mitigate the inherent vulnerability of digital content, nor put more money into creators' pockets. Although creators may derive some personal satisfaction from going after individual culprits, such an approach mimics the losing strategy of the music and movie industries which failed even with a seven year salt-the-earth campaign. The relentless, high-profile lobbying and law suits of the MPAA and RIAA were unable able to stop or even slow down unauthorized music and video sharing.

Today, those industry dinosaurs are finally moving from a DRM and litigation-focused approach to grudging participation in new business models adapted to the realities of a networked digital ecosystem. Companies like Pandora, NetFlix, YouTube, Hulu and Amazon's new cloud-based service are breaking new ground. They are transcending the outmoded paradigms of digital content distribution that were based on physical media rather than network file transfer and streaming. These pathfinders are seeking new revenue opportunities rather than clinging to the dead-end approaches of the past.

Unfortunately, the virtual world content creation community seems to be mired in the same type of thinking that led the music and video industries into years of wasted effort and lost opportunity. Pirates are are actually doing us a favor by pointing out that our business models are behind the times and not serving consumers. The future won't be won by chasing after offenders, but through new approaches that better meet consumer needs. The cost of piracy is a drop in the bucket compared to the opportunity cost of the current DRM-hobbled stove-piped system.

Instead of wringing hands over unauthorized copies of virtual goods moving from Second Life to other grids, we should support the creation of transworld marketplaces that make it easy for consumers to purchase goods and use them in the worlds they choose. Instead of obsessing over the fear of theft, we should be thinking creatively about opportunities for new revenue channels and business models such as subscription-based and cross-platform licensing. I can share music, videos and applications I purchase through iTunes on five computers plus mobile devices. Why shouldn't I be able to use my virtual goods in the same manner across platforms?

Thursday, November 6, 2008

The Lie of the SLand

July 18, 2008:
Defendants deny that Second Life allows for the actual “conveyance of title” in “virtual land,” as “virtual land” is not property to which one may take “title,” but instead a license of access to Linden’s proprietary servers, storage space, bandwidth, memory allocation and computational resources of the server, which enables the experience of “land” and the things that one can do with “land” on the Second Life platform.” from statement by Linden Lab in Bragg vs. Linden case via The Forge

Interested in owning your own piece of virtual real estate?
from graphic on home page of secondlife.com

Wow! I'll post a few comments when smoke stops pouring out of my virtual ears.

Part Two continues here.




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Tuesday, May 13, 2008

Playboy, Elmer Fudd and Intellectual Property

An article in New World Notes today describes bona fide Playboy bunny avatars trekking around Second Life sniffing out sellers of bootlegged merchandise. The surrealistic image of IP-hunting metaverse bunnies is a great metaphor for the ongoing battle between intellectual property owners and neo-Lessigians.

Although it is said that information wants to be free, the fight is far from over. Peer-to-peer downloaders may be having a big party at the moment, but the knife of technology can cut both ways. Elmer Fudd may have the last laugh.

In K.W. Jeter's novel Noir, IP thieves are ruthlessly hunted and bagged for their neuro. If the future looks more like China than the Netherlands every bit and byte may be tracked. It may even be possible to detect your little human thoughts one day. Wouldn't the RIAA love to debit your account every time you had one of their songs stuck in your mind?

Oh well. These are certainly interesting times.